Redis is a powerful in-memory data store, widely used for caching, real-time analytics, and session management. But have you ever thought about building your own Redis-compatible server? Thanks to the redcon
library, creating a custom Redis server in Go is easier than you might think. In this post, we’ll explore how to use redcon
to implement a simple Redis-compatible server.
What is redcon
?
redcon
is a Go library for building Redis-compatible servers. It handles the RESP protocol, making it straightforward to create a server that can understand and respond to Redis commands.
Getting Started
First, let’s set up our Go environment and install the redcon
library.
Step 1: Install Go
If you haven’t already, download and install Go from the official website.
Step 2: Install redcon
Use go get
to install the redcon
library:
go get github.com/tidwall/redcon
Implementing the Redis Server
Now, let’s create a simple Redis-compatible server that supports basic commands like PING
, SET
, and GET
.
Step 1: Setting Up the Project
Create a new directory for your project and navigate into it:
mkdir redis-server
cd redis-server
Initialize a new Go module:
go mod init redis-server
Step 2: Writing the Server Code
Create a file named main.go
and open it in your favorite text editor. We’ll start by importing the necessary packages and setting up our server.
package main
import (
"github.com/tidwall/redcon"
"log"
"sync"
)
var (
// Use a map to store key-value pairs
data = make(map[string]string)
mu sync.Mutex
)
func main() {
// Create a new server
server := redcon.NewServer(
":6379",
handleCommand,
func(conn redcon.Conn) bool {
// This is called when a new client connects
log.Printf("Client connected: %s", conn.RemoteAddr())
return true
},
func(conn redcon.Conn, err error) {
// This is called when a client disconnects
log.Printf("Client disconnected: %s, error: %v", conn.RemoteAddr(), err)
},
)
// Start the server
log.Println("Starting Redis server on :6379")
if err := server.ListenAndServe(); err != nil {
log.Fatalf("Failed to start server: %v", err)
}
}
func handleCommand(conn redcon.Conn, cmd redcon.Command) {
switch string(cmd.Args[0]) {
case "PING":
conn.WriteString("PONG")
case "SET":
if len(cmd.Args) != 3 {
conn.WriteError("ERR wrong number of arguments for 'set' command")
return
}
key := string(cmd.Args[1])
value := string(cmd.Args[2])
mu.Lock()
data[key] = value
mu.Unlock()
conn.WriteString("OK")
case "GET":
if len(cmd.Args) != 2 {
conn.WriteError("ERR wrong number of arguments for 'get' command")
return
}
key := string(cmd.Args[1])
mu.Lock()
value, ok := data[key]
mu.Unlock()
if !ok {
conn.WriteNull()
} else {
conn.WriteBulkString(value)
}
default:
conn.WriteError("ERR unknown command")
}
}
go run main.go
You should see the message indicating that your server is running:
Starting Redis server on :6379
Testing Your Server
Open another terminal and use redis-cli
to test your server:
redis-cli -p 6379
Try running some commands:
127.0.0.1:6379> PING
PONG
127.0.0.1:6379> SET key value
OK
127.0.0.1:6379> GET key
"value"
It’s very easy :)))
Conclusion
Congratulations! You’ve just implemented a basic Redis-compatible server using the redcon
library in Go. This server handles basic PING
, SET
, and GET
commands, demonstrating how to use redcon
to parse RESP and manage client connections.
While this server is simple, redcon
provides the tools to build more complex functionality, such as handling additional Redis commands, managing persistence, or implementing custom logic tailored to your specific needs. Experiment with extending this server and explore the full potential of creating custom Redis-compatible services.
If you found this tutorial helpful, don’t forget to clap and share it with others interested in diving deep into Redis and Go!